using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "炮塔商店设置", menuName = "数据/炮塔商店设置")]
public class TurretSettings : ScriptableObject
{
    [SerializeField]
    public GameObject turretPrefab; // 炮塔预制体
    [SerializeField]
    public int turretShopCost; // 炮塔商店价格
    [SerializeField]
    public Sprite turretShopSprite; // 炮塔商店显示的图标
}

